Games · free, no sign-up

The anchoring game

Eight estimates, each after a higher-or-lower question about a number far from the truth. See whether your answers leaned toward the number you were given.

Turn on JavaScript to take this test.

Nothing you type on this page leaves your browser tab: no answer, guess or score is sent anywhere or stored.

In short

Anchoring is the pull of a number you have just considered on an estimate you make next, even when that number carries no information. This game asks eight estimation questions and puts a comparison number in front of each. Half of those numbers are set far above the true value and half far below, so leaning toward them can only make your estimates worse.

How the game works

Each question is a quantity computed when the page builds the round: a count of dots, a product, a compound sum, a count of primes. You first say whether the truth is higher or lower than the comparison number, then type your best estimate. The procedure, a comparison question followed by an estimate, is the one Tversky and Kahneman used in 1974 and Jacowitz and Kahneman refined in 1995. The questions here are new each round, so nobody has seen them before.

What the result shows

The result compares your estimates after high numbers with your estimates after low ones, both measured against the truth on a log scale, so a guess twice too big counts the same as one half too small. If your high-number estimates run well above your low-number ones, the numbers pulled you. Anchoring is one of the effects that replicated clearly in the Many Labs project, which reran classic studies in dozens of laboratories at once.

Sources

Text, questions and code on this page are original to MyTestAtlas. The cited studies describe the classic procedure; none of their items is reproduced.

Share

Know someone who’d enjoy this?

Share MyTestAtlas: free tests with full results, no sign-up.