Games
The 2-4-6 rule game
Find a hidden rule by testing triples of numbers.
Biases, Bayes and better judgement
Games and tests on cognitive biases and clear thinking: find a hidden rule, resist an anchor, calibrate your confidence, and work base rates with an icon array.
A bias is a tendency measured across groups of people in experiments, so no quiz can tell you how biased you are. What these games and tests can do is put you inside the classic procedures, such as testing a hidden rule, estimating after an anchor, giving 90% ranges or reading a base rate, and show you from your own answers where the quick answer and the checked one came apart. The games and puzzle tests are built in your browser from a seed, every answer is explained, and nothing you type leaves the page.
Play the classic procedures from the inside. Each game is generated from a seed, so the next round is new.
Games
Find a hidden rule by testing triples of numbers.
Games
Estimate after a higher-or-lower question, and see if the number pulled you.
Games
Rounds of five 90% ranges, scored round by round.
Games
Name the flaw in short arguments against the clock, or untimed.
Short sittings with a result you can read: what you got right, what the quick answer was, and why.
Tests
Seven word problems with a tempting wrong answer each.
Tests
Ten 90% ranges in one sitting, with a calibration curve.
How often a flagged case is real, worked as counts of people rather than percentages.
Bayes and base rates
Three rates in, counts and an icon array out.
Bayes and base rates
Six base-rate problems, counts against percentages.
Bayes and base rates
Bayes' 1763 essay, a frequency tree, and the calculator.
Bayes and base rates
The 1983 studies, the wording debate, and three scenarios.
Deep pages on single biases, and a map of fifty-one of them.
Biases
The 1999 finding, the curve that is not in it, and the artefact debate.
Biases
Wason's hidden-rule task, biased assimilation, and a self-check.
Biases
Arkes and Blumer, escalation of commitment, and three scenarios.
Biases
Wald's returning bombers, disappearing funds, and three scenarios.
Biases
Letter frequency, feared causes of death, and three scenarios.
Biases
The wheel-of-fortune study, a Many Labs result, and the game.
Biases
Thorndike's officer ratings, an unaware audience, and a self-check.
Biases
The lawyer-engineer study, the cab problem, and the Bayesian test.
Biases
The Asian disease study, a typology of framings, and three scenarios.
Biases
Fischhoff's outcome-knowledge studies and a write-it-down check.
Biases
Fifty-one biases in six regions, on one map.
Popular claims about the mind, checked against the studies.
Myths
Fifteen popular claims, true or false, each with its study.
Also on this site
The guide to fifteen cognitive biases groups the everyday ones by what they distort, the guide to twenty logical fallacies gives an example of each, and the spot the fallacy test is a fixed set of twenty arguments to practise on.
Play a game before reading about it: the classic procedures teach more from the inside. Then read the method note under each one, which says what the result can and cannot mean. Nothing here diagnoses anything or ranks you against other people.